Automate the tedious. Focus on the creative. Six add-ons covering mirroring, pivots, UVs, LODs, collisions, and validation — one pipeline, engine-ready output.
2 tools free Blender 4.0+ One-time purchase Win / Mac / Linux
Every tool below has a live simulation like this one — scroll and play.
The modeling is the fun part. Then comes the tax you pay on every single asset before the engine will take it.
Every stage has a live simulation — swipe each one for real screenshots and clips. The tracker at the bottom follows your asset from raw mesh to engine-ready.
Interactive multi-axis mirroring with a live animated preview — and the reflection is baked clean into the mesh. No negative scale. Ever.
Press one key, click your mesh — the pivot snaps there. Batch bottom-center pivots for a whole kit in one click.
Lightmaps, atlases, bake channels — managed across your entire selection at once, without the UVMap.001 drift.
LOD0–LOD6 in one click, with engine-ready names, real triangle counts, and your originals safely backed up.
Box, sphere, capsule, convex, and mesh collisions — named the way Unreal wants them, generated for the whole selection.
The QA pass before export: solo LOD levels, catch broken chains and typo'd names, bulk-select anything by rule.
Typical per-asset numbers. Multiply by every asset in your project.
| Task | Blender native | With the toolkit |
|---|---|---|
| Mirror an object + fix normals & naming | ~5 min | ~30 sec |
| Generate a 3-level LOD chain, named & counted | ~15 min | ~2 min |
| Collisions for a 20-piece modular kit | ~1 hour+ | ~3 min |
| Bottom-center pivots on 30 kit pieces | ~30 min | 1 click |
| Sync a lightmap UV channel across a set | ~20 min | 1 click |
| Validate LOD chains before export | manual eyeballing | automatic |
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One-time purchase. Free updates. Unlimited personal & commercial projects.
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Everything artists usually ask before buying.
Get the full pipeline for less than one hour of freelance billing — or start with the two free Forge tools.